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C4d cloth surface
C4d cloth surface







c4d cloth surface

Cloth has the ability to make multiple groups of constrained vertices for great flexibility. Constraints are a very important and robust part of Cloth. If you wanted to create a pair of pants you would constrain the top portion of the pants to the waist of the character or a curtain can be constrained to a rod. Linking a portion of the fabric to an animated object or attaching to a surface are other common constraints. Cloth can constrain cloth to have extra drag as it flies through the air, or can cause it to be affected by a space warp in the scene. You can constrain fabric in various ways to create different fabric effects during simulations. Or you can round the spinner's value up to 1.0, since pinpoint accuracy is not needed here.

  • So now you have the values to make sure the shirt behaves correctly.
  • You determine that this man is about 6 feet tall.
  • Using the Measure utility, you find that the man is 170 3ds Max units tall.
  • Here is a quick example: You import a file, man.obj, into 3ds Max, and want to put a shirt on him. If you have the dimension in inches, simply multiply by 2.54 (call this number y).
  • Decide how big you want this object to be in the real world Convert this number to centimeters.
  • Use the measure utility or tape helper to measure some dimension of your cloth (or character) in 3ds Max units (call this number x).
  • One inch equals 2.54 cm, so the default setting of 2.54 means that one 3ds Max unit corresponds to 1 inch.įollowing is the procedure to follow to determine what setting to use here. This tells Cloth how many centimeters (cm) correspond to each 3ds Max unit. Cloth has its own units setup, which is determined by the cm/unit parameter on the Simulation Parameters rollout.

    c4d cloth surface

    If you want it to behave like a 10-foot x 10-foot bed sheet, you would tell Cloth that 1 3ds Max unit=1 foot.Įxcept as noted at the start of this section, Cloth ignores the 3ds Max System Units Setup (under Customize menu Units Setup System Units Setup). If you want this plane to behave like a 10-inch x 10-inch handkerchief, you would tell Cloth that 1 3ds Max unit=1 inch.

    c4d cloth surface

    This means that Cloth needs to know the relationship between units in 3ds Max and units in its own world.įor example, suppose you create a plane that is 10 x 10 3ds Max units. Because Cloth deals with real-world physics, it works in real-world units. If the scale is off, then the simulation will be off.

    c4d cloth surface

    A very large flag behaves differently from a handkerchief. It is important to think about size in doing clothing simulations. If you change the system unit before applying Cloth, the modifier automatically adjusts the cm/unit setting. Attention: The following information is necessary only if you change the system unit after applying the Cloth modifier.









    C4d cloth surface